The Story
WoWGame was built for the indie developer who has a great game idea but no publisher, no analytics stack, and no monetisation strategy. We provide the entire publishing pipeline — from beta testing infrastructure to multi-platform store deployment — so developers can focus on making games rather than managing infrastructure.
What It Does
Key Features
Cross-Platform Deploy
One-click publishing to App Store, Google Play, Steam, and web — with unified version management.
In-App Monetisation
IAP with receipt validation, subscription management, and fraud detection built in.
Player Analytics
Funnel analysis, cohort retention, heatmaps, and churn prediction models per game.
Dev SDK
Unity, Unreal, and Godot plugins that integrate in minutes with minimal code.
LiveOps Console
Ship balance changes, new events, and content updates server-side without an app update.
Crash & Performance
Symbolicated crash reports, FPS profiling, and device-specific performance heatmaps.
Use Cases
Indie Studios
Full publishing pipeline from first build to global release with analytics and monetisation ready on day one.
Game Publishers
Portfolio-level dashboard managing dozens of titles with consolidated revenue and retention metrics.
Gamification Products
Integrate WoWGame's SDK to add game mechanics, leaderboards, and rewards to non-game apps.
Technology